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Gartner Says Consumers Will Spend $6.2 Billion in Mobile Application Stores in 2010

Application Stores Will Exceed 4.5 Billion Downloads in 2010
Egham, UK, January 18, 2010 —  

Consumers will spend $6.2 billion in 2010 in mobile application stores while advertising revenue is expected to generate $0.6 billion worldwide, according to Gartner, Inc. Analysts said mobile application stores will exceed 4.5 billion downloads in 2010, eight out of ten of which will be free to end users.

Gartner forecasts worldwide downloads in mobile application stores to surpass 21.6 billion by 2013 (see Table 1). Free downloads will account for 82 per cent of all downloads in 2010, and will account for 87 per cent of downloads in 2013.

“As smartphones grow in popularity and application stores become the focus for several players in the value chain, more consumers will experiment with application downloads,” said Stephanie Baghdassarian, research director at Gartner. “Games remain the No. 1 application, and mobile shopping, social networking, utilities and productivity tools continue to grow and attract increasing amounts of money.”

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An application can be free because the developer is offering it at no cost to the consumer while charging for other things within the application. There are also applications that are free to use but that charge for physical goods that you can have delivered through the application. There are many applications that are free to users and derive their revenue from advertising. This can be done with banners as well as full page advertising between game levels for instance.

Worldwide mobile application stores’ download revenue exceeded $4.2 billion in 2009 and will grow to $29.5 billion by the end of 2013. This revenue forecast includes end-user spending on paid-for applications and advertising-sponsored free applications. Advertising-sponsored mobile applications will generate almost 25 per cent of mobile application stores revenue by 2013.

High-end smartphone users today tend to be early adopters of new mobile applications and more trustful of billing mechanisms, so they will pay for applications that can meet their needs. Average smartphone users will become less tech-savvy as smartphones come down in price to have a mass market appeal and these users will be more reluctant to pay for applications.

“Growth in smartphone sales will not necessarily mean that consumers will spend more money, but it will widen the addressable market for an offering that will be advertising-funded,” Ms Baghdassarian added. “The value chain of the application stores will evolve as rules are set and broken in an attempt to find the most profitable business model for all parties involved.”

“Application stores will be a core focus throughout 2010 for the mobile industry and applications themselves will help determine the winner among mobile devices platforms,” said Carolina Milanesi, research director at Gartner. “Consumers will have a wide choice of stores and will seek the ones that make it easy for them to discover applications they are interested in and make it easy to pay for them when they have to. Developers will have to consider carefully not only which platform to support but also which store to promote their applications in.”

Additional information is available in the Gartner report “Dataquest Insight: Application Stores; The Revenue Opportunity Beyond the Hype”. The report is available on Gartner’s website at http://www.gartner.com/resId=1257213.

Wakeupcall.tv iPhone App Turns Alarm Clock into Bite Sized, Digestable Video Newscast

Wakeupcall.tv takes care of two morning routine must-haves, an alarm clock and the day’s top headlines, with one smartly packaged mobile media application. The app’s alarm cues a video wake-up call featuring a brief newscast anchored by national TV personality Andrea Jackson. Inspired by the growing demands of a smartphone lifestyle, wakeupcall.tv for iPhone, iPod touch & future iPad users is available to download now for $1.99 on the iTunes and iPhone app stores.


We’ve seen the genesis of news delivery… and the wakeupcall.tv application falls directly in line, delivering concise “twitter” style news content with relevant daily news.

Orlando, FL (PRWEB) March 3, 2010 — Wakeupcall.tv is a new iPhone application that turns an alarm clock into a daily two-minute video newscast set off by a jazzy retro ringtone. The creator and host of wakeupcall.tv, Andrea Jackson uses a conversational style to deliver the latest eye opening news headlines including a brief national weather forecast. Jackson’s casual presentation is perfect for slumbering types who would rather listen than watch with sleepy eyes. Plus parents, the content is suitable for the 12 & under smartphone set.

Easy-to-use and styled with 60s flair, wakeupcall.tv can be viewed with or without setting the application’s alarm clock. Users can set their own alarm and view the daily webcast by tapping the classic TV icon featured on the screen’s home page. When a new webcast is uploaded, the application automatically updates the video and plays the most recent newscast.

Andrea Jackson, best known for her work as host & managing editor of the TV morning show “The Daily Buzz” (2002-2009), created wakeupcall.tv after leaving the program and dreaming up new ways to deliver morning news.

A big idea took shape as a small mobile screen and the search began for the right team to develop the wakeupcall.tv iPhone application. A dozen top developers were consulted before Jackson discovered the team at Branded Research, an app development and marketing firm based in southern California.

Branded Research, co-founded by Matt Gaffney and Rhett McNulty, started out creating applications for Facebook and quickly transitioned into the world of smartphones. The firm was way ahead of the app game, developing video style applications for celebrities, integrated with an alarm clock for the iPhone. The Santa Monica based company was a perfect fit for Jackson’s innovative concept of a newscast cued by an alarm clock.

The idea of wakeupcall.tv caught the attention of owners Gaffney and McNulty who are pitched hundreds of app ideas on a weekly basis. Both consider it the next step in the evolution of media, “We’ve seen the genesis of news delivery, from newspaper and print, to the web, and now on the phone through mobile applications. The wakeupcall.tv application falls directly in line, delivering concise “Twitter” style content with relevant daily news.”

Wakeupcall.tv was inspired by the growing demands of a smartphone lifestyle, revealed in these recent studies:

*A poll of nearly 1500 people showed 82% of them owned a mobile phone, with over half of them using it as an alarm clock. Telegraph

*95% of people surveyed online by Ruder & Finn use their mobile phones to stay informed with 60% going to their smartphones for current news and events. Editor & Publisher

*Consumers will spend $6.2 billion dollars on apps this year. Gartners

Follow this link to the iTunes App Store and download the wakeupcall.tv application for $1.99 on the iPhone, iPod Touch or new iPad. Go to the official website’s hospitality page to join the wakeupcall.tv social networking scene and find out who’s dialed into the phone call waking up the app world.

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New app Release for iPhone: WakeupCall.tv

Branded Research in conjunction with Andrea Jackson and Stable8 Production launch the Wakeupcall.tv iPhone application. The WakeupCall app is a video voicemail newscast with an alarm clock function hosted by national TV personality Andrea Jackson. Set your wake up call time as if you were staying at your favorite hotel. Andrea will ring you first thing in the a.m. at your scheduled time with a two minute video voicemail newscast. You’ll have the luxury of staying in bed while listening or watching the brief webcast featuring international, domestic, tech, entertainment and weather news. No need to drag yourself to the computer to take a quick look at the top stories, Andrea has you covered with just the right amount of information to keep you in the loop at the office water cooler! Andrea is now a routine part of your morning with the new app wakeupcall.tv… it’s the perfect way to start your day. Click here to get the app.

andrea jackson wakeupcalltv

Apple of my eye… hardly!

Its interesting that there is so much of an uproar around Facebook and its abrupt policy changes, yet you rarely hear about Apple’s schizophrenic rules (if you can call them that) for application developers. The last we heard of anyone get any notice for the lack luster way Apple treats its army of free employees/revenue generators was when Trent Reznor failed to get his app approved.

Last night (February 18) we received a notice via email from Apple reading:

“The App Store continues to evolve, and as such, we are constantly refining our guidelines. Your application, iWakeupGirls, contains content that we had originally believed to be suitable for distribution. However, we have recently received numerous complaints from our customers about this type of content, and have changed our guidelines appropriately.

We have decided to remove any overtly sexual content from the App Store, which includes your application.

Thank you for your understanding in this matter. If you believe you can make the necessary changes so that iWakeupGirls complies with our recent changes, we encourage you to do so and resubmit for review.

Sincerely,
iPhone App Review”

When Apple says, “If you believe you can make the necessary changes so that iWakeupGirls complies with our recent changes, we encourage you to do so and resubmit for review.” How exactly do they think we will know what those “necessary changes” are if they don’t pass along a link or attachment of what the new “guidelines” are? Maybe they could at a minimum send an outline or one-lined description of those ‘guidelines’. Nope. This is only a small bit of the problem. We are a small company that puts its time and money into developing on this platform, abiding by the rules as outlined by Apple. Yes, our app contains girls in bikinis, but they don’t make overt sexual actions, nor do they use bad language. We spent 4 1/2 months just to get approved and that was due to making sure the app did not have ‘overtly’ sexual content. We even submitted the app for use in the appropriate age group so that if you are under 17 years old you can not get the app according to Apple’s parental controls.

During our 4 1/2 months of an approval process we faced many of the same challenges as this recent letter. The communication is very vague and does not offer a possibility for further discovery. The iPhone might be great, but the upside of the app platform has not proved to have too much ‘up’ in it for the little guy. On top of the lost investment due to our removal, we now look like we have a faulty app because it has now gone missing and Apple has not made a public statement with the new guidelines. Apple’s reputation is not damaged, ours is - along with the ability to make money. If Apple would have done right by their free work force they would have give a 30 day notice to comply or risk being turned off. This would have at least given us a chance to communicate with the users of our app and explain what steps we are taking to either move the app to a different platform or to comply and not leave everyone in the dark.

‘Luckily’ today (February 19) we were able to speak with an Apple representative. Here is what he had to say by phone when we asked if he could supply us with the new guidelines:
“the new guidelines are that Apple will be removing all applications featuring bikinis and lingerie in the next 48 to 72 hours.”
He went on to say that it is the public that says what they want and don’t want to see in the app store. However he then conflicted him self by saying that it (the app store) is a retail storefront and it determines what is sold and not sold. They left us wondering, is it the public or is it the retailer? Not sure, especially when the public is downloading the the bikini apps. And the ones who don’t want to look at bikinis have the right not to download.

It sure does suck being the guinea pig that ends up euthanized when the experiment is over.

iwakeupgirls_nosexpleasee-copy

See techcrunch for more info.

See Apples response to the NY Times.

Follow us on twitter for updates to where the iWakeup Girls app will end up.

Remote Meets Cell Phone With FiOS

With many industry analysts focused on consumer behavior patterns, it’s interesting to watch FiOS. FiOS TV customers are getting an innovative new way to control the functions on their TV sets - and enjoy some enhanced features as well. All they have to do is reach for their mobile phone.

Effective immediately, FiOS TV customers who have an HD set-top box and a Motorola Droid or HTC Imagio mobile phone can use the phones as a television remote control. The mobile remote has virtually the same functionality as the standard FiOS remote, plus additional features including instantly transferring photos from the handset to the TV screen. Verizon will expand this service, Verizon FiOS Mobile Remote, to additional mobile phones in the coming months.

“With FiOS Mobile Remote we’re leveraging the in-home FiOS network to marry the cell phone to the TV for simpler, more convenient navigation, along with entirely new phone-to-TV experiences that cable can’t match,” said Shawn Strickland, vice president of FiOS product management for Verizon. “This kind of feature underscores for customers how powerful the FiOS in-home network is — and the potential it has for constant innovation.”

FiOS TV customers, including small-business customers, access the new feature through the applications store on their mobile phone handset and then pair the device with their in-home FiOS network by opening up the Mobile Remote Widget on FiOS TV and selecting either the Motorola Droid or HTC Imagio icon. Customers will be asked to register their wireless telephone number, using the widget. Customers can register their handsets on any FiOS TV, at home or away.

Once set up, FiOS Mobile Remote offers these features for Motorola Droid and HTC Imagio customers:

My Remote — Controls a FiOS TV set-top box from the mobile device with features including changing channels, adjusting volume, managing parental controls and using DVR functionality such as pause, rewind, fast forward or record live programming. Customers can also use the handset to control the FiOS TV onscreen full QWERTY keyboard, or use their handset’s keyboard to search for TV programming and video-on-demand titles or manage the Facebook and Twitter widget applications.

My Photos — Photos stored on the handset can be instantly transferred from the phone to the TV, with two options. With the touch of a finger, subscribers can flick one picture at a time and see it appear on the TV screen. Subscribers can also display an entire slide show orf stored pictures.

My Favorites — Users can import to the mobile device favorite-channels lists currently stored on the TV set. The mobile device can then be used to flip through and select channels from the lists.

Tele- TV Mute — Automatically mutes the TV when a call is answered with the handset and resumes the previous TV-volume level after the call is ended.

FiOS TV offers a broad collection of programming, with more than 560 all-digital channels, and up to 138 HD channels. FiOS provides next-generation interactive services including an advanced interactive media guide; social-networking, news and entertainment widgets; remote DVR management via broadband or cell phone; multi-room DVR, Internet videos on TV; streaming of personal videos, photos and music from home computers to the TV; and many others. The FiOS TV Widget Bazaar is a marketplace for applications that includes a selection of free interactive services, including widgets that let subscribers interact with Facebook, Twitter, KODAK Gallery, HSN and other services on their TVs.

Story by digidaydaily.com
Thursday, February 18, 2010

Major new app store to take on Apple, others

(CNN) — Some of the world’s largest telecommunications companies have teamed up to create an apps store of sorts that they say will rival Apple’s and those of other smartphone makers.

AT&T, Sprint, Verizon and 24 other companies have formed what they’re calling the Wholesale Applications Community, they announced Monday at the Mobile World Congress in Barcelona, Spain.

The store will be designed to encourage developers to create mobile and online applications for all smartphones and operating systems, according to a written release from the GSM (Global System for Mobile) Association, which hosts the conference.

The group aims to create an open platform.

“For customers this means a broader choice of innovative applications and services available on a wider choice of devices than ever before,” the group said on its Web site, which was online Monday morning.

Samsung, Sony Ericsson and LG Electronics also are part of the group.

The groups said their site will give app developers a simple route to publishing and marketing, and will offer smartphone customers new apps quicker and a wider selection than anyone else.

“This is tremendously exciting news for our industry and will serve to catalyse the development of a range of innovative, cross-device, cross-operator applications,” said Rob Conway, CEO of the GSM Association.

As of now, Apple has had control over all apps that officially run on its iPhones, offering them through the company’s official online store. Users with the ability are able to “jailbreak” the phones to run other apps, but the overwhelming majority of them come through Apple’s store.

By creating a new platform, the Wholesale Applications Community would theoretically let developers write programs that would be usable on multiple smartphones instead of just one.

Currently, Apple apps must be written specically for the iPhone, making them unusable by other phones.

Many application developers have complained that Apple is sometimes slow to approve their work and has rejected apps for what they call arbitrary and confusing reasons.

Systems like Google’s Android have been more open, but the project by the mobile companies will be the biggest push yet to lure developers away from official outlets to a third-party distributor of apps.

Other global companies in the group include China Mobile, China Unicom, Deutsche Telekom, Orange, Vodafone and Wind.

The group says that combined, the companies have access to more than 3 billion customers worldwide.

There was no word Monday on how long it will be before applications become available from the consortium. But it’s expected to take a while.

By Doug Gross, CNN
February 15, 2010 3:52 p.m. EST

Merchant Processing via your Smart Phone

We liked this CNN Money article that shows how some hardware and software is adding another deminsion to generating revenues with your mobile phone. The great thing here is that most of these product will work with any phone. Let us know your thoughts on how you might best use these add-ons and which product you would most like lean towards.

IPhone credit card swipe war heats up

Three companies, three rival swipe technologies: Systems from VeriFone (left), Mophie (center) and Square (right) will let business owners process credit cards by iPhone.

Three companies, three rival swipe technologies: Systems from VeriFone (left), Mophie (center) and Square (right) will let business owners process credit cards by iPhone.

By Jessica Bruder, contributing writer February 9, 2010: 10:47 AM ET

NEW YORK (CNNMoney.com) — What if your iPhone took plastic? Imagine if your business could use it as a mobile credit card processor, a swipe-and-go system for ringing up payments wherever you roam.

Three rival companies are placing heavy bets on that vision, bringing to market three different magnetic stripe readers this year for use with Apple’s (AAPL, Fortune 500) iPhone and iPod Touch. They’re battling each other for the hearts — and wallets — of mobile merchants, promising an improvement over the clunky, hardwired credit card terminals that have been a staple of brick-and-mortar commerce for decades.

“Our only concern is that we’re not able to get this into people’s hands fast enough,” says Twitter co-founder and chairman Jack Dorsey, who unveiled his new startup, Square, in December. Dorsey says the company will release its tiny, square-shaped credit card readers — each roughly the size of a quarter — early this summer.

Square has been amassing wads of cash — $10 million in venture capital so far, according to online tracker Crunchbase.com — and assembling an army of big-name angel investors, including Marissa Mayer, vice president for search products at Google (GOOG, Fortune 500), and Kevin Rose, the founder of Digg. (The company also announced a roster of advisors including, somewhat bafflingly, Alyssa Milano of “Who’s the Boss” and “Charmed” fame.)

Square has some serious competition. Last week, VeriFone (PAY), the global manufacturer of electronic payment systems, started shipping an iPhone sleeve called the PAYware Mobile credit card swiper. And Mophie, an iPhone case maker, plans to release its own payment device, the Marketplace, in late March.

All three companies are firing at the same target: the un-tethered workforce.

Square’s hardware is in the hands of a small pool of testers, including flight instructors, piano teachers, flower vendors, food cart proprietors, Craigslist sellers and folks who work at San Francisco’s Sightglass Coffee, where Dorsey is an investor.

Who else might want to use a mobile credit card reader?

“The guy that comes to your home to detail your car, the repairman who comes to fix a broken faucet, the person who sells you a piece of art and maybe sells only two or three a week,” suggests Douglas Bergeron, the CEO of VeriFone.

Ross Howe, Mophie’s sales and product development director, rattled off more possibilities. “Your contractor, your plumber, your limo driver, your wedding photographer,” he offers. “There’s a lot of unacquired merchants — individuals or small business owners — who have a difficult time taking credit cards.”
The battlefield

Merchants certainly have other iPhone options. They can, for example, use applications like InnerFence, iMerchant Pro and Swipe It, which accept credit card numbers entered by hand. The downside? Merchants typically pay higher fees for numbers-only payments, which are known in the industry as “card-not-present” transactions and are more vulnerable to fraud. And, penalties aside, it can be aggravating to hunt and peck long strings of numbers into the iPhone’s Lilliputian keyboard.

“You’ll be able to swipe many more credit cards during the day when you don’t have to type it in,” asserts Howe, talking about Mophie’s Marketplace.

Despite the companies’ parallel aims, their products will look — and behave — somewhat differently.

VeriFone’s PAYware Mobile swiper resembles an iPhone case with a card slot running along the side. Users pay a one-time fee of $49 and an additional $15 per month over the course of a two-year service agreement. They can expect to shell out about 17 cents per transaction, along with the interchange fees that are levied by card-issuing banks.

Bergeron, VeriFone’s CEO, is banking on his company’s long history in the credit card payment arena. And he’s not afraid of taking a swipe at the up-and-comers. “Unlike some of the gadgets that have been proposed, we’ve been in this business for 30 years,” he says. “Our name is synonymous with security. The VeriFone brand is to credit card processing like Kleenex is to tissues.”

Ross Howe at Mophie takes more of an aesthetic approach. “We’ve been in the business of designing beautiful, sexy cases for the iPhone for a long time,” he explains.

Mophie’s Marketplace takes the form of an iPhone case, with a card slot that runs along the bottom of the phone. The hardware will cost under $200 and be compatible with many pre-existing payment applications for the iPhone, Howe says. “We want to play with everybody,” he explains.

At roughly the size of a quarter, Square’s hardware is small enough to hang on a keychain and plugs into a phone’s audio jack. A magnetic strip reader converts card information into a series of audio tones that get deciphered by Square’s iPhone software. Because all phones have audio jacks, Square’s reader will be compatible with Android and other smartphones once the company develops corresponding software, according to Jack Dorsey, Square’s CEO.

Dorsey plans to distribute the hardware for free and make money on individual transactions, though there’s no pricing structure in place yet. Unlike its two competitors, Square doesn’t require users to open individual merchant accounts with banks.

“Signing up for Square is just a matter of putting your name and address and picture in our system,” Dorsey says. “What we’re trying to do is remove friction from every part of the process.”

And that goes for friction with the competition, too. Asked how he planned to tackle Mophie and VeriFone, Dorsey asserted that his company is deeply committed to providing “a really well-designed experience.”

“We’re not going to compete with them,” he says. “Hardware is not our business.”

The App Store That’s Never Closed

After reading this months Entrepreneaur Magazine we thought we would share this article as it resonated with some of our experiences navigating the submission process of our iPhone applications and opened our eyes to some new options.

GetJar has quietly emerged as the mobile app portal of choice for millions worldwide.
By Jason Ankeny | Entrepreneur Magazine - February 2010

It’s a point that’s hammered home time and again via Apple’s ubiquitous marketing campaign: Whatever the situation, no matter how commonplace or unusual, there’s an app for that. Since launching its App Store mobile application marketplace in mid-2008, Apple and its global network of software partners have introduced more than 100,000 apps for the computing giant’s iPhone and iPod touch devices, translating to developer revenues topping $900 million. Data issued in late 2009 by mobile advertising firms Millennial Media and Mobclix indicate that consumers are now downloading in excess of 100 million free and premium applications from the App Store each month, arming their iPhones with the latest in navigation tools, friend finders, utilities and games.

Although there may be an app for iPhone users wherever they are and whatever they’re doing, many of those apps are exclusive to the iPhone platform, even though Apple controls only 17 percent of the worldwide smartphone market, according to research firm Gartner. Despite declining global sales, Finnish titan Nokia still owns close to 40 percent of the smartphone market, followed by Research In Motion (the Canadian manufacturer behind the BlackBerry device portfolio) at 21 percent. Like Apple, Nokia and RIM now oversee their own application storefronts–Ovi Store and BlackBerry App World, respectively–and because each company’s devices run on rival operating systems, software downloaded from Apple’s store won’t work on a Nokia smartphone, or vice versa. Add in competing operating systems such as Google’s Android and Microsoft’s Windows Mobile (each with its own proprietary application store as well), and the big picture becomes as fragmented as a jigsaw puzzle where none of the pieces quite fit together.

Apple may have popularized the app store concept, but the company did not invent it. The pioneers of the application distribution segment include GetJar, an independent app sales portal founded in 2004 by Lithuanian-born serial entrepreneur Ilja Laurs. With roughly 57,000 applications contributed by about 350,000 registered developers, the GetJar catalog yields about 60 million downloads per month, up from 15 million monthly a year ago and second in volume only to the App Store.

Unlike corporate-branded app marketplaces targeting only one operator network, device or operating system, GetJar offers applications from across competing platforms, including Android, BlackBerry, Symbian and Windows Mobile, spanning 1,700-plus mobile phones in all. No less significant, GetJar also distributes software optimized for so-called “feature phones”–i.e., handsets without the processing power or interface advances of smartphones. Even though smartphone penetration is snowballing, feature phones still represent more than two-thirds of all new handset sales in the U.S. alone.

“The fundamentals behind GetJar’s success are that we’re agnostic to platform, device or wireless carrier, and open to just about any business model,” Laurs says. “Sixty percent of applications on GetJar are discovered by referral, and word-of-mouth only works for cross-device, cross-platform apps–iPhone users don’t know what’s available on BlackBerry App World, and BlackBerry devices are not supported by the App Store. But we cover all phones. Our catalog will always be more complete than any other app store.”

GetJar originally launched as a website enabling software programmers to trial their applications across a variety of handsets. At the time, Laurs was running Midas Baltics, GetJar’s precursor, producing hundreds of titles across multiple operating systems. “Device fragmentation is a complete nightmare,” Laurs says. “If you don’t adjust each application for each individual device, you can’t guarantee it will work. The solution for us was to open a public beta-testing service and invite anyone with a mobile phone to download the software for free. We asked only that they report back if it worked.”

In 2005 GetJar opened its online testing tools to the general public, doubling the number of available applications every two weeks for the next six months. For developers struggling to gain a foothold on crowded mobile operator application sales portals, GetJar represented a new direct-to-consumer distribution channel, bypassing carriers altogether and affording startups the freedom and flexibility to optimize their software for any handset, regardless of manufacturer or network. (GetJar services such as App Download Page simplify the process for developers and consumers, automatically detecting the device model in question and directing the user to the appropriate version of the app on the GetJar site.)

GetJar insists only that developers make their apps free to download. “That’s what made GetJar big–we’ve never charged for anything,” Laurs says. Developers monetize their applications by incorporating advertising or launching demo versions through the site and upselling full-fledged premium iterations across other sales channels. As for GetJar, its own revenue model is predicated on offering partners premium placement and promotional services–developers bid for prime real estate on the store’s website, and the firm generates income according to the number of downloads that result.

“The pay-per-download program has been very helpful for us,” says Tobias Kemper, vice president of North American operations for messaging solutions provider Nimbuzz. Combining instant messaging, presence and voice over IP tools as well as interfacing with services including Skype, Facebook and Twitter, the Nimbuzz app is one of GetJar’s biggest hits, with about 22 million downloads to date. “GetJar gives us tremendous visibility. Being on the front page gets you that many more downloads.”

In addition, GetJar reduces its operational costs by eschewing the big-budget promotional efforts that fuel Apple’s success, relying instead on viral marketing and search engine optimization to attract consumers.

“Trying to compete with the big boys who have hundreds of millions to invest in TV campaigns is something we can’t do,” says Patrick Mork, GetJar vice president of marketing. “But on each GetJar product page is a link to directly share applications through Facebook or Twitter. It’s something to help consumers share their favorite apps in an easy way. Word-of-mouth is extremely important to us.”

GetJar attracts between 12 million and 15 million users per month, and although the site offers roughly half as many applications as Apple’s App Store, its reach is far more impressive–Apple spans across more than 75 international markets, but GetJar is available in 200-plus countries. A GetJar consumer survey released last autumn saysº that one in three of the store’s users downloads new software every day, and 61 percent download content at least three or four times a week. The survey also notes that 81 percent of users are male, with 65 percent falling in the much-desired 18-to-34 demographic.

GetJar users also are agreeable to mobile advertising efforts. In fact, eight out of 10 users report actively downloading applications containing mobile ads; 73 percent look favorably on brands that use mobile apps to promote their products; and 74 percent say they would download an app sponsored or developed by a well-known brand. That’s no doubt music to the ears of GetJar developer partners such as Google, which acquired mobile advertising network AdMob for $750 million last November.

But what most differentiates GetJar from the App Store is its openness. GetJar will approve any application as long as it isn’t malicious or illegal. Apple is notorious for its draconian and often mysterious app standards process. It even faced a Federal Communications Commission inquiry after rejecting a Google-branded VoIP client. Moreover, applications submitted for GetJar are typically approved for consumer download within one business day, a far cry from the App Store’s average 14-day approval cycle. No wonder so many software programmers are publicly renouncing the App Store. Most notably: Facebook staff developer Joe Hewitt, who spearheaded the creation of the social network’s wildly popular iPhone app. He said in November that he will quit building applications for Apple devices, blaming the decision on the App Store review process.

Nor does the App Store make room for applications that compete with native iPhone features such as Apple’s iTunes digital music store or the Safari web browser, a policy that effectively shuts out developers such as Opera Software, which creates browsers for both the desktop and mobile platforms. Nevertheless, Opera Mini, a browser optimized for feature phones, has surpassed the 25 million download benchmark on GetJar, second all-time behind only the more than 27 million downloads of instant messaging client eBuddy.

“We were an early GetJar partner, and we had no idea how successful it would be,” says Opera chief strategy officer Rolf Assev. “The world is about much more than smartphones–80 percent of the market still uses other devices, and that’s where GetJar has grabbed the lead. People who come to GetJar are looking for different and interesting applications. It’s like a never-ending success being there.”

One strong similarity between GetJar and the App Store is the overwhelming popularity of mobile social networking applications. In addition to eBuddy and Nimbuzz, the five most popular GetJar apps include Facebook (more than 14 million total downloads as of late 2009) and social media solution mig33 (in excess of 15 million). Social networking is now the biggest application category on GetJar, accounting for about 30 percent of downloads, followed by games at 15 percent.

“If you measure in terms of engagement, 85 percent of GetJar use is social media applications,” Laurs says. “Users download a game and play it an average of seven to 10 times. After that, they replace it. But users access social networking services 10 times every day. That’s a huge difference in stickiness.”

GetJar’s growth and influence have not gone unnoticed by mobile operators, whose own attempts to market and distribute applications historically have fallen well short of the mark. With subscriber interest in applications continuing to increase and diversify, some carriers are now turning to GetJar to help broaden their software libraries–partners so far include British operator 3, Vodafone Ireland and Virgin Mobile France. When struggling U.S. carrier Sprint Nextel opens its own application storefront this quarter, GetJar reportedly will flesh out its arsenal of feature phone apps. Handset maker Sony Ericsson’s PlayNow Arena multimedia portal also outsources much of its app workload to GetJar.

“If you’re a carrier, you don’t want to lock yourself into just one app store,” Laurs says. “Carriers want to sell phones or services, so it makes sense to offer multiple app stores to consumers and let them compete.”

Competition is also positive for app stores, Laurs says. “Consumers are becoming more educated about mobile applications, and the net effect is that it’s increasing demand,” he says. “Even with all the other stores in the market, our growth this year was the highest in five years.”

The next few years should prove no less transformative. Money transfer applications, location-based services and mobile search will reign as the top mobile app categories by 2012, according to a recent Gartner forecast. Crediting consumer interest in smartphones, the participation of Internet players in the mobile space and the emergence of app stores and cross-industry services, Gartner expects that the LBS user base alone will grow from 96 million worldwide in 2009 to 526 million in 2012, claiming location-enabled solutions will meet a range of consumer needs spanning from productivity tools to social networking and entertainment. In addition, Gartner predicts browsers will be available on about 80 percent of handsets shipping in 2012, compared with 60 percent of devices in 2009.

“The business is changing,” Laurs agrees. “More and more brands are figuring out a mobile strategy and using mobile applications as an extension of their service. It’s similar to what the Internet was like 15 years ago. If you’re developing a mobile application, you must be able to reach the consumer on any device. We can help.”

Tips for Aspiring Mobile App Entrepreneurs

Consumer demand for mobile applications continues to surge. A recent forecast from market research firm Frost & Sullivan projects app store downloads will reach 6.67 billion per year in 2014. More than half a billion iPhone and iPod touch application downloads took place in Q3 2009 alone, Apple’s App Store reported. And developers continue to stream into the mobile space hoping to strike it rich–Apple adds there are now more than 125,000 registered developers in its iPhone Developer Program. Nor is the iPhone the only mobile platform generating developer interest: Android application project starts increased 94 percent between last September and October, according to mobile in-application analytics provider Flurry, a leap attributed to Verizon Wireless’ launch of Motorola’s Android Droid smartphone.

GetJar founder and CEO Ilja Laurs says there’s still room for even more aspiring mobile entrepreneurs. “Only a tiny fraction of the subscriber population is heavily into mobile apps right now, but in the next few years, it could grow to the size of the music industry,” Laurs says. “If you look at mobile software development, the effort is similar to producing a song. Look at how many musicians the entertainment industry supports–there are a number of highly successful musicians that make millions.”

Here’s more expert advice on mobile application development:

“The key is coming up with a product that consumers want. That may sound intuitive, but we see hundreds of apps come through every week. And while the overall content and execution are getting better, some developers still don’t have an idea of what the market is about or what consumers are looking for,” says Patrick Mork, GetJar vice president of marketing. “Developers should talk to consumers, carriers and app stores to see what they want. You would be surprised at how many people don’t do this. They also need to consider the situation where the app will be used and how to make it better to fit that occasion.”

“It’s very important that developers be aware of the complexities within the mobile space–there are so many platforms, so many operating systems and so many form factors,” says Opera Software chief strategy officer Rolf Assev. “Everyone is looking at the iPhone, but how do you get your message through when you’re one of 100,000 applications? You have to be careful.”

Tobias Kemper, Nimbuzz vice president of North American operations, says: “Pick which platform you want to concentrate on and understand your distribution channel or else it gets incredibly tough. You can’t ignore the iPhone–it’s a successful device, superior distribution system. But if you want to speak to anyone outside the U.S., the iPhone isn’t going to save the day. The rest of the world is still 40 percent Symbian,” the dominant operating system on Nokia devices.

Are Smart Phones Bigger than Social?

One of the things I find surprising is how many marketing people diss iphones and apps as a niche market.

My favourite was hearing that the buzz around apps is driven by the fact creative directors have iphones yet don’t realise that nobody else does. Of course now you can buy an iphone on Orange, Vodafone and at Tesco (and it is rumoured that TMobile and Virgin will get you one if you shout loud enough) as well as O2, that myth is evaporating.

But I was delighted to see some new data which shows that more people have iphones than use Twitter;

Admob have an interesting post showing Apple had shipped 78million devices by the end of 09

And BBH Labs pointed out research showing that Twitter had 75 million user accounts at the end of 09. And the research points out that in December only 17% of those accounts actually tweeted - supporting their view that;

A large percentage of Twitter accounts are inactive, with about 25% of accounts having no followers and about 40% of accounts having never sent a single Tweet.

Add to that one of my favourite stats - since the start of 2007 Canalsys data shows that over 350 million smartphones have shipped. So the number of people with Smartphones is around the same as the number of Facebook users.

Now I’m a big fan of Twitter and Facebook - and social in general - but this data supports my view that brands would be much better off investing in a smart mobile strategy than jumping into social.

And the future of social is all about mobile any way.

Original Post

Why top brands struggle with mobile

We, at Branded Research enjoyed this article on branding and the mobile space and wanted to repost to help educate the markerts and decision makers behind both large and small brands alike.

Why top brands struggle with mobile
By Andy Bovingdon
January 28, 2010

With a rapidly increasing number of people accessing the internet from their mobile phones, the world’s leading brands and developers are committing serious resources to engaging with their customers via the mobile channel.

However, even with considerable amounts of time, effort, and budget committed to building mobile solutions, many of these companies are still making simple mistakes that are preventing them from delivering a good mobile experience.
So, why are big industry players that are successful on the web still struggling to understand mobile? The answer is simple: Mobile is often assumed to be a smaller version of the desktop web. Companies fail to realize it is actually a much more complex platform where the usual online rules typically don’t apply.

If you look at the mobile market as a whole, you can see that, with nearly 4 billion mobile phones, its size and reach are vastly bigger and more diverse than the desktop internet. New and more sophisticated handsets are launched into the market almost daily, each with very different capabilities, browsers, and settings. With such complexity, solutions that work on the desktop internet often do not translate easily onto the mobile internet.

Here are three key areas and typical scenarios where some of the big players are failing on mobile:

1. Mobile search
The division between desktop and mobile web pages often remains unclear, and leading search engines still regularly index and return desktop results on mobile. Even when a mobile page is available, the user is often presented with the traditional version, which doesn’t render properly on the phone.

With companies like Google putting a lot of effort into building mobile applications, like Google Maps, it is not surprising to see core businesses like search fail to deliver acceptable results for mobile consumers. In contrast, Yahoo now focuses on a web strategy, and the quality of its search results has improved as a result.

As an example, I recently searched for British Airways using Google on a Nokia feature phone. But rather than being presented with the British Airways mobile site, which is a great and well-designed site, I was sent to the PC version instead. The page had a landscape layout, which did not render well on my phone, and it took a lot of scrolling to find what I was looking for.

british-airways-mobile-search

But it is not just the search engines that are to blame. Many brands are still failing to offer a mobile optimized version of their sites. In fact, in a recent study by Bango that surveyed online brands, many admitted they do not even know how much mobile-originated traffic is hitting their desktop website.

Although most phones have very capable web browsers and can display full websites, companies should not rely on this. There is still no substitute for a properly designed mobile site. Today’s made-for-mobile websites present relevant content in a way that is easy for a mobile user to read and navigate. Sites can even be made to look like applications.

2. Mobile payment
Mobile comes with a powerful operator billing solution built in. Consumers can pay their phone bill with a single click, so it is a real surprise that so many brands are still unable to give their customers a good payment experience. Often, customers are forced to enter detailed registration information, an operator network, and phone number, or send complex text messages before a payment can be made. And if the consumer connects via Wi-Fi, they often cannot pay at all.

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One example of this is the Nokia’s Ovi store. Nokia, like many others, has followed the app store trend, but despite its many attempts to develop a successful app store, the journey to achieve this has been more than testing. As with many other app stores, the Ovi checkout process can be a frustrating experience. In order to purchase content, you must pre-register details on multiple pages; to complete the task and make the payment, the consumer needs to have a considerable desire to get the application.

100128_ovi_store_buy_alt

Nokia needs to realize that supporting multiple stores across multiple devices and operating systems is not the way forward. The complexity, differences, and restrictions it imposes inevitably impacts the consumer payment experience, increases customer care costs, and reduces sales for the application developers. A web-browser-based distribution model is much more scalable and delivers far wider benefits to the handset. It also delivers the same slick one-click payment experience that many other content providers offer on the mobile web. In short, it provides choice and consistency.

3. Analytics and CRM
Many web analytics tools have failed to replicate their success on mobile, including the world’s most popular web analytics tool, Google Analytics. But why is this? Google Analytics, like many popular web analytics tools, relies on JavaScript to collect data and cookies to identify unique visitors — methods that are simply not reliable on mobile, even on the latest smartphones.

Perhaps with its current focus on the Android app store and tracking application usage, Google has forgotten that the vast majority of campaigns are delivered through the mobile web. The company has acknowledged these issues in some of its recent release notes, so only time will tell if it will refocus its mobile efforts and replicate its online success on the mobile channel.

The factors and solutions

Understanding and overcoming the challenges of mobile and taking advantage of the massive benefits it brings is essential for brands to succeed. Here are a couple of the top factors that must be considered:

Visitor identification

Unlike the PC, mobile phones have unique identities — from built-in serial codes to the unique mobile phone numbers we all use. These identities are the key to delivering services that elevate mobile above the desktop web we are familiar with.

Mobile identification facilitates secure, single-click mobile payments and is crucial to analyzing the usage of websites, campaigns, and applications with any degree of accuracy.

2nd-to-last

Mobile phones and internet connections

Most phones connect to the internet via a gateway, a mobile web connection provided by the operator or handset manufacturer. Many phones today also come with Wi-Fi, especially the latest smartphones. These phones can switch connections, and consumers are becoming savvier when browsing, choosing between their operator and a local Wi-Fi connection to get the best performance.

This habit poses identification issues and a whole range of usability problems, especially when paying for a download. Brands need to use a reliable mobile payment solution that is able to identify every user, including those connected via Wi-Fi. This way, they will be able to provide a consistent experience across all connections.

last-page

These factors, among others, pose challenges for brands delivering services on mobile. Companies need to understand them in order to get the fundamentals of mobile right. When developing a mobile solution, it is important to realize that mobile is different; there is more to consider, but the results can be far better than typical digital campaigns. Don’t just use the same tools and techniques from the internet and expect them to work.